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◇3D Rendering

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Self Portrait

Photogrammetry/3D Render

This project involves a series of photographs processed in RealityCapture to create a mesh, followed by retopology in ZBrush, and final rendering in Cinema 4D with Redshift.

RealityCapture
Cinema 4D
Redshift
Pixologic ZBrush
paul-melluzzo-melluzi.jpg

A series of photographs were taken from various angles of my head, which were then processed in RealityCapture to create a mesh from a point cloud. The high-resolution mesh was subsequently imported into ZBrush for retopology and detail re-projection onto a texture set, resulting in a more manageable mesh. Finally, Cinema 4D and Redshift were utilized to produce the final results.

Bronze sculpture bust of a man set against a scenic ancient ruins background

Interested in this experiment?

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Contact

Paul Melluzzo is a creative director and technologist, and the founder of Omnislash Visual. His work brings together visual storytelling, design, and software development - from films and animation to apps and creative tools.

Email

driventocreatepodcast@gmail.com

Phone

203-693-1275